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Identify pack [Oregon Trail Library District] Cover Image Software and video games Software and video games

Identify pack [Oregon Trail Library District]

Summary:

"The goal of the Evaluation & Calculation Module is to teach kids to identify and analyze the details, data, and patterns that define the world around them. Topics in this module include quantification, research, algebraic thinking, statistics, association, and measurement. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day." - Publisher description.
The number 7 can be so much fun! Many things can form to make the number 7! Can you count them all?
This Rebel Girl was a mathematician and a digital pioneer, who programmed her way into the history books. We find out who Ada Lovelace was.
Flying Patterns is an educational game designed to provide children with the building blocks for understanding mathematical reasoning.
Challenge your decision making and strategic thinking skills as you remove the golden posts in the correct sequence to release the jewels!
The class tries to earn money for a field trip. Susan Olson, second-grade treasurer and reporter, here dutifully records the comical details that surround this adventurous tale under the headings, "Expenses" and "Profit."
Math Stack is an educational game that is simply designed for children to learn and practice Math in a fun and intuitive way! Combining touch control and puzzle, children will complete equations to advance to the next screen. Choose a grade level to practice addition, subtraction, mulitplication, and division.
Penny and Bill know how to shake things up when it comes to counting money and making change. Fun songs and activities give plenty of practice with real-world skills. Students learn about coins and how they relate to one another, strategies for counting coins and bills, "skip counting," expressing money in written terms, strategies for making change, and more.
Visual symbols are everywhere, helping us find what we need, identify locations and communicate with others without using words. In this activity, you will learn about the power of simple images by using shapes and lines to design original symbols that others can count on.
Can you find all of the hidden numbers in every scene? Improve cognitive function, number recognition, and much more with this fun twist on the classic hidden object game.
OctoMinus makes math fun and engaging for kids. The app reinforces key subtraction math skills within an interactive gaming environment. OctoMinus is also designed to enhance motor skills for young children and kids with motor or cognitive delays. With the ability to customize game options, this app will keep kids motivated and engaged. Kids can also choose to practice in English or Spanish. The app is designed to improve visual attention, timing, coordination and control. Parents can also use this app to reinforce Individualized Education Program (IEP) goals.
OctoPlus makes math fun and engaging for kids. The app reinforces key math skills within an interactive gaming environment. With both a drill and challenge mode, children's math skills are improved based on their own individual learning ability. OctoPlus is also designed to enhance motor skills for young children and kids with motor or cognitive delays. With a phenomenal ability to set options, this app will keep kids motivated and engaged. The app is designed to improve visual attention, timing, coordination and control.
Children are removing two apples at a time from an apple tree. When there are no more apples left on the tree, what else can they find? Maybe corn and broccoli over in the vegetable patch.

Record details

  • ISBN: 9798822694132
  • Physical Description: 1 Launchpad tablet : digital ; 20 x 13 cm + in carrying case (22 x 25 cm) includes 1 power charging cord.
  • Publisher: Solon, Ohio : Findaway World, LLC, [2025]

Content descriptions

General Note:
Evaluation & calculation module.
"A guided learning tablet" -- case insert.
Title from label.
Release date supplied by publisher.
Content and/or functionality of apps on this tablet may have been modified for use on this device.
Powered by rechargeable battery ; container includes one power charging cord with both USB and AC adapters.
Earphones not required for audio playback.
Device does not have Internet connectivity.
Individual apps contained on this device may vary.
Includes: customizable avatar for children and display detailing usage statistics for parents.
Formatted Contents Note:
7 is Fun -- Ada Lovelace -- Flying Patterns -- Hero Rescue Puzzle -- How the Second Grade Got
Restrictions on Access Note:
Can only be checked out and returned at an Oregon Trail Library District branch.
Target Audience Note:
Ages 5+.
Grades K - 2.
System Details Note:
Issued on Playaway Launchpad, a pre-loaded learning tablet.
Subject: Mathematics > Interactive multimedia.
Counting > Interactive multimedia.
Critical thinking > Interactive multimedia.
Money > Interactive multimedia.
Mobile apps.
Genre: Educational games.
Video games.
Children's audiobooks.
Instructional and educational works.
Informational works.
Self-instructional works.
Video recordings.

Available copies

  • 1 of 1 copy available at Sage Library System. (Show)
  • 1 of 1 copy available at Oregon Trail Library District.

Holds

  • 0 current holds with 1 total copy.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Circulation Modifier Status Due Date Courses
OTLD Boardman Library LAUNCHPAD 371.33 IDE (Text) 37818000467037 Juvenile Audio Players Available -

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24500. ‡aIdentify pack [Oregon Trail Library District]
24633. ‡aEvaluation & calculation module
24633. ‡aEvaluation and calculation module
24633. ‡aLaunchpad
264 1. ‡aSolon, Ohio : ‡bFindaway World, LLC, ‡c[2025]
300 . ‡a1 Launchpad tablet : ‡bdigital ; ‡c20 x 13 cm + ‡ein carrying case (22 x 25 cm) includes 1 power charging cord.
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347 . ‡adata file ‡2rdaft
500 . ‡aEvaluation & calculation module.
500 . ‡a"A guided learning tablet" -- case insert.
500 . ‡aTitle from label.
500 . ‡aRelease date supplied by publisher.
500 . ‡aContent and/or functionality of apps on this tablet may have been modified for use on this device.
500 . ‡aPowered by rechargeable battery ; container includes one power charging cord with both USB and AC adapters.
500 . ‡aEarphones not required for audio playback.
500 . ‡aDevice does not have Internet connectivity.
500 . ‡aIndividual apps contained on this device may vary.
500 . ‡aIncludes: customizable avatar for children and display detailing usage statistics for parents.
5050 . ‡a7 is Fun -- Ada Lovelace -- Flying Patterns -- Hero Rescue Puzzle -- How the Second Grade Got ‡8,205.50 to Visit the Statue of Liberty -- Math Stack -- Money & Making Change -- Moved by Math | Visual Symbols -- Mystery Numbers -- OctoMinus -- OctoPlus -- Storybook Animations: How Many Now?
506 . ‡aCan only be checked out and returned at an Oregon Trail Library District branch.
520 . ‡a"The goal of the Evaluation & Calculation Module is to teach kids to identify and analyze the details, data, and patterns that define the world around them. Topics in this module include quantification, research, algebraic thinking, statistics, association, and measurement. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day." - Publisher description.
520 . ‡37 is Fun ‡aThe number 7 can be so much fun! Many things can form to make the number 7! Can you count them all?
520 . ‡3Ada Lovelace ‡aThis Rebel Girl was a mathematician and a digital pioneer, who programmed her way into the history books. We find out who Ada Lovelace was.
520 . ‡3Flying Patterns ‡aFlying Patterns is an educational game designed to provide children with the building blocks for understanding mathematical reasoning.
520 . ‡3Hero Rescue Puzzle ‡aChallenge your decision making and strategic thinking skills as you remove the golden posts in the correct sequence to release the jewels!
520 . ‡3How the Second Grade Got ‡8,205.50 to Visit the Statue of Liberty ‡aThe class tries to earn money for a field trip. Susan Olson, second-grade treasurer and reporter, here dutifully records the comical details that surround this adventurous tale under the headings, "Expenses" and "Profit."
520 . ‡3Math Stack ‡aMath Stack is an educational game that is simply designed for children to learn and practice Math in a fun and intuitive way! Combining touch control and puzzle, children will complete equations to advance to the next screen. Choose a grade level to practice addition, subtraction, mulitplication, and division.
520 . ‡3Money & Making Change ‡aPenny and Bill know how to shake things up when it comes to counting money and making change. Fun songs and activities give plenty of practice with real-world skills. Students learn about coins and how they relate to one another, strategies for counting coins and bills, "skip counting," expressing money in written terms, strategies for making change, and more.
520 . ‡3Moved by Math | Visual Symbols ‡aVisual symbols are everywhere, helping us find what we need, identify locations and communicate with others without using words. In this activity, you will learn about the power of simple images by using shapes and lines to design original symbols that others can count on.
520 . ‡3Mystery Numbers ‡aCan you find all of the hidden numbers in every scene? Improve cognitive function, number recognition, and much more with this fun twist on the classic hidden object game.
520 . ‡3OctoMinus ‡aOctoMinus makes math fun and engaging for kids. The app reinforces key subtraction math skills within an interactive gaming environment. OctoMinus is also designed to enhance motor skills for young children and kids with motor or cognitive delays. With the ability to customize game options, this app will keep kids motivated and engaged. Kids can also choose to practice in English or Spanish. The app is designed to improve visual attention, timing, coordination and control. Parents can also use this app to reinforce Individualized Education Program (IEP) goals.
520 . ‡3OctoPlus ‡aOctoPlus makes math fun and engaging for kids. The app reinforces key math skills within an interactive gaming environment. With both a drill and challenge mode, children's math skills are improved based on their own individual learning ability. OctoPlus is also designed to enhance motor skills for young children and kids with motor or cognitive delays. With a phenomenal ability to set options, this app will keep kids motivated and engaged. The app is designed to improve visual attention, timing, coordination and control.
520 . ‡3Storybook Animations: How Many Now? ‡a Children are removing two apples at a time from an apple tree. When there are no more apples left on the tree, what else can they find? Maybe corn and broccoli over in the vegetable patch.
5211 . ‡aAges 5+.
5212 . ‡aGrades K - 2.
538 . ‡aIssued on Playaway Launchpad, a pre-loaded learning tablet.
650 0. ‡aMathematics ‡vInteractive multimedia.
650 0. ‡aCounting ‡vInteractive multimedia.
650 0. ‡aCritical thinking ‡vInteractive multimedia.
650 0. ‡aMoney ‡vInteractive multimedia.
650 0. ‡aMobile apps. ‡0(SAGE)1546215
655 7. ‡aEducational games. ‡2lcgft ‡0(DLC)1429782
655 7. ‡aVideo games. ‡2lcgft ‡0(SAGE)2158256
655 7. ‡aChildren's audiobooks. ‡2lcgft ‡0(DLC)1429277
655 7. ‡aInstructional and educational works. ‡2lcgft ‡0(DLC)1429838
655 7. ‡aInformational works. ‡2lcgft ‡0(DLC)1429837
655 7. ‡aSelf-instructional works. ‡2lcgft ‡0(SAGE)2151755
655 7. ‡aVideo recordings. ‡2lcgft ‡0(DLC)1429707
999 . ‡ePlayaway ‡eEquipment
901 . ‡aAUTOGENERATED-139302 ‡bSystem Local ‡c2606970 ‡tbiblio ‡soclc

Additional Resources